Creating a Love Event System

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Creating a Love Event System

Post by -Serenity- on Mon Feb 02, 2009 2:29 pm

Simply like the all-so-pro "Chicken System"..
But instead we replace it with hearts aka "proof of loves".
I'm creating it ASAP, so any further updates will be mentioned here.
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Re: Creating a Love Event System

Post by [Alex] on Tue Feb 03, 2009 5:17 pm

Good Luck >.<

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Re: Creating a Love Event System

Post by Kennay on Tue Feb 03, 2009 6:24 pm

it'll match lovestory though Very Happy

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Re: Creating a Love Event System

Post by Extreme on Tue Feb 03, 2009 10:25 pm

Need help? I can get you a script for trading hearts for items.
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Re: Creating a Love Event System

Post by -Serenity- on Wed Feb 04, 2009 3:03 pm

Extreme wrote:Need help? I can get you a script for trading hearts for items.

Lawl, I made a script previously but I guess I either did something wrong or like.. it jus won't work for me ;O
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Re: Creating a Love Event System

Post by [Alex] on Wed Feb 04, 2009 4:19 pm

Try the hearts. It might work.

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Re: Creating a Love Event System

Post by Extreme on Wed Feb 04, 2009 4:44 pm

This was my item trader script in ToastyMS. I'm sure you can edit this and insert your own item codes.

Code:
/* Made by Extreme of ToastyMS.
 */

var wui = 0;

function start() {
    cm.sendSimple ("Hello, I'm the Mithril trader. If you have any mithril pieces, you can exchange them here for prizes. \r\n#L0# #b#b100#k pieces for a #bGODLY#k Super #gGlove#k.#k #l\r\n#L1##b30#k pieces for the full #bBoss-Hunter armor.#k  #l\r\n#L2##b75#k pieces for a #bGodly#k, #g250 W & M atk weapon#k. #l\r\n#L3##b25#k pieces for a #rsummoning bag#k #l\r\n#L4##b30#k pieces for #rSet of smegas#k  \r\n#L5##b100#k pieces #ra hunting package#k ");
}

function action(mode, type, selection) {
cm.dispose();
    if (selection == 0) {

 if (cm.haveItem(04000359, 100)) {
                      cm.gainItem(1082149,1);
                      cm.gainItem(04000359, -100);
                      cm.sendOk("Well done, Here is your Super Glove!");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough mithril pieces. ");
                cm.dispose();
                }

   
        } else if (selection == 1) {


                    if (cm.haveItem(04000359, 30)) {
                    cm.gainItem(1052151,1);
                    cm.gainItem(1002750,1);
            cm.gainItem(1052149,1);
            cm.gainItem(1072343,1);
            cm.gainItem(1072342,1);
            cm.gainItem(1002739,1);


                      cm.gainItem(04000359, -30);
                      cm.sendOk("Well done, Here are is your Full Boss-Hunter armor");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough pieces. ");
                cm.dispose();
                }


        } else if (selection == 2) {

                    if (cm.haveItem(04000359, 75)) {
                      cm.gainItem(1702120,1);
                      cm.gainItem(04000359, -75);
                      cm.sendOk("Well done, Here is your godly weapon");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough mithril pieces. ");
                cm.dispose();
                }



        } else if (selection == 3) {


                    if (cm.haveItem(04000359, 25)) {
                 
                      cm.gainItem(2101056,1);
                      cm.gainItem(04000359, -25);
                      cm.sendOk("Well done, Here is your #r Summoning bag#k.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough mithril pieces. ");
                cm.dispose();
                }



        } else if (selection == 4) {
 
                    if (cm.haveItem(04000359, 50)) {
                 
                      cm.gainItem(5072000,10);
            cm.gainItem(5072000,10);
    cm.gainItem(5072000,30);
                      cm.gainItem(04000359, -50);
                      cm.sendOk("Well done, Here are your smegas.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough pieces. ");
                cm.dispose();
                }

        } else if (selection == 5) {

                    if (cm.haveItem(04000359, 100)) {
                     
                      cm.gainItem(2000005, +300);
                      cm.gainItem(2022118, +300);
                      cm.gainItem(2022179, +100);
                      cm.gainItem(04000359, -100);
                      cm.sendOk("Well done!, Here is your #rhunting package#k");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough pieces. ");
                cm.dispose();
                }


        cm.dispose();
        }   


   
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Re: Creating a Love Event System

Post by -Serenity- on Thu Feb 05, 2009 12:38 pm

Lawl, want to check my exchange script and see what went wrong? Cause like I took the Chicken exchange script and jus simply changed the codes and it doesn't work o_O

Code:
// Credits to Serenity
var status;

function start() {
    status = -1;
    action(1, 0, 0);
}

function action(mode, type, selection) {
        if (mode == 1)
            status++;
        else {
        cm.sendOk("All right. Come back later");
        cm.dispose();
        return;
        }
       
        if (status == 0) {
            cm.sendSimple("Hello, I am the Love Exchanger! \r\n#L1# I would like to trade my #b#v4031367##k for 100 Megas!#l\r\n\#L2# I would like to trade my #b#v4031369##k for 15 White Scrolls!#l\r\n\#L3# I would like to trade my #b#v4031370##k for a 1000 attack stormcaster glove!#l\r\n\#L4# I would like to trade my #b#v4031371##k for a 5000 attack genesis bandana!#l\r\n\#L5# I would like to trade my #b#v4031372##k for GM Suit Top!#l\r\n\#L6# I would like to trade my #b#v4031368##k for GM Hat!#l");
        } else if (status == 1) {
            if (selection == 1) {
                if (cm.haveItem(4031367)) {
                    cm.gainItem(5072000,100);
                    cm.gainItem(4031367,-1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031367##k!");
                }
            } else if (selection == 2) {
                if (cm.haveItem(4031369)) {
                    cm.gainItem(2340000, 15);
                    cm.gainItem(4031369, -1);
                    cm.sendOk("Tyty ;3!");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031369##k!");
                }
            } else if (selection == 3) {
                if(cm.haveItem(4031370)) {
                    cm.gainItem(1082223, 1);
                    cm.gainItem(4031370, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031370##k!");
                }
            } else if (selection == 4) {
                if(cm.haveItem(4031371)) {
                    cm.gainItem(1002553, 1);
                    cm.gainItem(4031371, -1);
                    cm.sendOk("Tyty ;3!");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031371##k!");
                }
            } else if (selection == 5) {
                if(cm.haveItem(4031372)) {
                    cm.gainItem(1042003, 1);
                    cm.gainItem(4031372, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031372##k!");
                }
            } else if (selection == 6) {
                if(cm.haveItem(4031368)) {
                    cm.gainItem(4000313, 1);
                    cm.gainItem(4031368, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031368##k!");
                }
                }
            cm.dispose();
        }
}
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Re: Creating a Love Event System

Post by -Serenity- on Thu Feb 05, 2009 12:39 pm

x3Serenity wrote:Lawl, want to check my exchange script and see what went wrong? Cause like I took the Chicken exchange script and jus simply changed the codes and it doesn't work o_O

Code:
// Credits to Serenity
var status;

function start() {
    status = -1;
    action(1, 0, 0);
}

function action(mode, type, selection) {
        if (mode == 1)
            status++;
        else {
        cm.sendOk("All right. Come back later");
        cm.dispose();
        return;
        }
       
        if (status == 0) {
            cm.sendSimple("Hello, I am the Love Exchanger! \r\n#L1# I would like to trade my #b#v4031367##k for 100 Megas!#l\r\n\#L2# I would like to trade my #b#v4031369##k for 15 White Scrolls!#l\r\n\#L3# I would like to trade my #b#v4031370##k for a 1000 attack stormcaster glove!#l\r\n\#L4# I would like to trade my #b#v4031371##k for a 5000 attack genesis bandana!#l\r\n\#L5# I would like to trade my #b#v4031372##k for GM Suit Top!#l\r\n\#L6# I would like to trade my #b#v4031368##k for GM Hat!#l");
        } else if (status == 1) {
            if (selection == 1) {
                if (cm.haveItem(4031367)) {
                    cm.gainItem(5072000,100);
                    cm.gainItem(4031367,-1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031367##k!");
                }
            } else if (selection == 2) {
                if (cm.haveItem(4031369)) {
                    cm.gainItem(2340000, 15);
                    cm.gainItem(4031369, -1);
                    cm.sendOk("Tyty ;3!");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031369##k!");
                }
            } else if (selection == 3) {
                if(cm.haveItem(4031370)) {
                    cm.gainItem(1082223, 1);
                    cm.gainItem(4031370, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v4031370##k!");
                }
            } else if (selection == 4) {
                if(cm.haveItem(4031371)) {
                    cm.gainItem(1002553, 1);
                    cm.gainItem(4031371, -1);
                    cm.sendOk("Tyty ;3!");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031371##k!");
                }
            } else if (selection == 5) {
                if(cm.haveItem(4031372)) {
                    cm.gainItem(1042003, 1);
                    cm.gainItem(4031372, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031372##k!");
                }
            } else if (selection == 6) {
                if(cm.haveItem(4031368)) {
                    cm.gainItem(4000313, 1);
                    cm.gainItem(4031368, -1);
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, you don't have a #b#v"4031368##k!");
                }
                }
            cm.dispose();
        }
}

Here's the other part to that system I made.
Code:

// Credits to Serenity From LoveStory
var status = 0;

function start() {
    status = -1;
    action(1, 0, 0);
}

function action(mode, type, selection) {
    if (mode == -1) {
        cm.dispose();
    } else {
        if (mode == 0 && status == 0) {
            cm.dispose();
            return;
        }
        if (mode == 1)
            status++;
        else
            status--;
        if (status == 0) {
            cm.sendSimple("Heyy, I'm the sexy exchange npc of LoveStory! None of the other npcs are as epically pro as me ;3 Leaves are for mesos. Chickens are for loves. Loves can be traded in using Lan Ming for pro items! You can also get loves at GM Events ;3 Well anyways, here's yur options: \r\n#L1# I would like to trade my #b#v4000313##k for 1 billion mesos!#l \r\n#L2# I would like to exchange 1 billion mesos for a #b#v4000313##k!#l \r\n#L3# I would like to exchange 3 #b#v4000313##k for a Love Chicken.#l \r\n#L4# I would like to exchange 1 #b#v4000252##k for a Orange Love.#l  \r\n\#L5# I would like to exchange 3 #b#v4000252##k for a Blue Love.#l  \r\n\#L6# I would like to exchange 5 #b#v4000252##k for a Purple Love.#l  \r\n\#L7# I would like to exchange 7 #b#v4000252##k for a Green Love.#l  \r\n\#L8# I would like to exchange 10 #b#v4000252##k for a Red Love.#l  \r\n\#L9# I would like to exchange 15 #b#v4000252##k for a Pink Love.#l ");
      } else if (status == 1) {
            if (selection == 1) {
                if (cm.haveItem(4000313, 1)) {
                    cm.gainMeso(+1000000000); // Mesos
                    cm.gainItem(4000313, -1);
                    cm.sendOk("Tyty ;3 & Have a happy and loving day on LoveStory <3");
                } else {
                    cm.sendOk("Sorry, please check if yu have enough #b#v4000313##k!");
                }
                cm.dispose();
            }  else if (selection == 2) {
                if (cm.getMeso() >= 1000000000) {
                    cm.gainMeso(-1000000000);
                    cm.gainItem(4000313, 1); // Golden Maple Leaf
                    cm.sendOk("Tyty ;3");
                } else {
                    cm.sendOk("Sorry, yu don't have enough mesos dear. Check again.");
                }
                cm.dispose();
        } else if (selection == 3) {
                if (cm.haveItem(4000313, 3)) {
                    cm.gainItem(4000252, 1); // Pro Exchange Chicken
                    cm.gainItem(4000313, -3);
                    cm.sendOk("Tyty ;3 for yur #b#v4000313##k!");
                } else {
                    cm.sendOk("Check if yu have enough #b#v4000313##k!");
                }
                cm.dispose();
        } else if (selection == 4) {
                if(cm.haveItem(4000252, 1)) {
                    cm.gainItem(4031367, 1); // Orange Love
                    cm.gainItem(4000252, -1);
                    cm.sendOk("Tyty ;3 for yur #b#v4000252##k!");
                } else {
                    cm.sendOk("Check if yu have enough #b#v4000252##k!");
                }
                cm.dispose();   
        } else if (selection == 5) {
                if(cm.haveItem(4000252, 3)) {
                    cm.gainItem(4031369, 1); // Blue Love
                    cm.gainItem(4000252, -3);
                    cm.sendOk("Tyty ;3 for yur #b#v4000252##k!");
                } else {
                    cm.sendOk("Sorry, yu don't have enough #b#v4000252##k!");
                }
                cm.dispose();   
        } else if (selection == 6) {
                if(cm.haveItem(4000252, 5)) {
                    cm.gainItem(4031370, 1); // Purple Love
                    cm.gainItem(4000252, -5);
                    cm.sendOk("Thank you for your #b#v4000313##k!");
                } else {
                    cm.sendOk("Sorry, yu dont have enough #b#v4000252##k!");
                }
                cm.dispose();
                } else if (selection == 7) {
                if(cm.haveItem(4000252, 7)) {
                    cm.gainItem(4031371, 1); // Green Love
                    cm.gainItem(4000252, -7);
                    cm.sendOk("Tyty ;3 for yur #b#v4000252##k!");
                } else {
                    cm.sendOk("Sorry, yu don't have enough #b#v4000252##k!");

                      }cm.dispose();   
                  } else if (selection == 8) {
                        if(cm.haveItem(4000252, 10)) {
                      cm.gainItem(4031372, 1); // Red Love
                            cm.gainItem(4000252, -10);
                        cm.sendOk("Thank you for your #b#v4000252##k!");
         
                    }cm.dispose();
                } else if (selection == 9) {
                if(cm.haveItem(4000252, 15)) {
                    cm.gainItem(4031368, 1); // Pink Love
                    cm.gainItem(4000252, -15);
                    cm.sendOk("Tyty ;3 for yur #b#v4000252##k!");
                } else {
                    cm.sendOk("Sorry, yu don't have enough #b#v4000252##k!")

                        } else {
                   
                }         
            }
            else{
                cm.sendOk("Alrightiee. Come back later if yu need some LoveStory's professional service x]");
            }
        }
    }
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Re: Creating a Love Event System

Post by Extreme on Thu Feb 05, 2009 5:55 pm

Code:
/* Made by Extreme of ToastyMS.
 */

var wui = 0;

function start() {
    cm.sendSimple ("Hello, I am the Love Exchanger!.\r\n#L0# #b#bI would like to trade my #b#v4031367##k for 100 Megas!#k.#k #l\r\n#L1##bI would like to trade my #b#v4031369##k for 15 White Scrolls!#k  #l\r\n#L2##bI would like to trade my #b#v4031370##k for a 1000 attack stormcaster glove!. #l\r\n#L3##bI would like to trade my #b#v4031371##k for a 5000 attack genesis bandana!#k #l\r\n#L4##bI would like to trade my #b#v4031372##k for GM Suit Top!#k  \r\n#L5##bI would like to trade my #b#v4031368##k for GM Hat!#k ");
}

function action(mode, type, selection) {
cm.dispose();
    if (selection == 0) {

 if (cm.haveItem(4031367, 1)) {
                      cm.gainItem(4031367,-1);
                      cm.gainItem(5072000, 100);
                      cm.sendOk("Well done, here are your megas.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

 
        } else if (selection == 1) {


                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(4031369,-1);
                    cm.gainItem(2340000, 15);
                      cm.sendOk("Well done, here are your 15 white scrolls.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        } else if (selection == 2) {

                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(1082223, 1);
                    cm.gainItem(4031370, -1);
                      cm.sendOk("Well done, here is your stormcasters!");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 3) {


                    if (cm.haveItem(4031369, 1)) {
               
                    cm.gainItem(1002553, 1);
                      cm.gainItem(4031369, -1);
                      cm.sendOk("Well done, Here is your #r bandana#k.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 4) {
 
                    if (cm.haveItem(4031369, 1)) {
               
                      cm.gainItem(4031369,-1);
                      cm.gainItem(1042003, 1);
                      cm.sendOk("Well done, Here is your GM Top.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

        } else if (selection == 5) {

                if(cm.haveItem(4031368)) {
                    cm.gainItem(4000313, 1);
                    cm.gainItem(4031368, -1);
                      cm.sendOk("Well done!, Here is your #rGM Hat#k");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        cm.dispose();
        } 


 
}

Try this.
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Re: Creating a Love Event System

Post by Kennay on Thu Feb 05, 2009 6:11 pm

isnt it 5k stat genesis bandana lol
not 5k attack
...i think x3

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Re: Creating a Love Event System

Post by Extreme on Thu Feb 05, 2009 6:15 pm

I hope its not 5k W.Atk because it seems to be going overboard a bit.
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Re: Creating a Love Event System

Post by Kennay on Thu Feb 05, 2009 6:38 pm

overboard like CRAZY lol
just said the genesis bandana thing
cuz in ur script i noticed "or for a 5000 attack genesis bandana"
lol

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Re: Creating a Love Event System

Post by Extreme on Thu Feb 05, 2009 6:49 pm

Well, Serenity put a 5k Atk one in her script x]
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Re: Creating a Love Event System

Post by Kennay on Fri Feb 06, 2009 9:14 am

LOL really?o-o
That explains it x3

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Re: Creating a Love Event System

Post by Extreme on Fri Feb 06, 2009 4:15 pm

Yeps.
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Re: Creating a Love Event System

Post by Blank on Sat Feb 07, 2009 9:43 pm

Extreme wrote:Well, Serenity put a 5k Atk one in her script x]

5k?!?! OH SHIZ!
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Re: Creating a Love Event System

Post by Kennay on Sat Feb 07, 2009 9:48 pm

LOL I KNOW XD

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Re: Creating a Love Event System

Post by Blank on Sat Feb 07, 2009 9:50 pm

5k stats is just crazy >.<
Wish I had those.
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Re: Creating a Love Event System

Post by Extreme on Sat Feb 07, 2009 9:50 pm

Oh and please let me know if my script works.
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Re: Creating a Love Event System

Post by Blank on Sat Feb 07, 2009 9:53 pm

OFFTOPIC: Lols at ur pic, extreme.
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Re: Creating a Love Event System

Post by Extreme on Sat Feb 07, 2009 10:00 pm

My 5 year old one? Very Happy
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Re: Creating a Love Event System

Post by Blank on Sat Feb 07, 2009 10:01 pm

uh.. ur dp.
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Re: Creating a Love Event System

Post by Extreme on Sat Feb 07, 2009 10:15 pm

Oh that one Surprised
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Re: Creating a Love Event System

Post by -Serenity- on Sun Feb 08, 2009 3:27 pm

Lmao. Yea it was a 5K stat straight down dana! AP-5k & WepAtk:5K but like.. I wonder who is pro enuff to end up with so many gold leaves to get it f3
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Re: Creating a Love Event System

Post by -Serenity- on Sun Feb 08, 2009 3:29 pm

Extreme wrote:
Code:
/* Made by Extreme of ToastyMS.
 */

var wui = 0;

function start() {
    cm.sendSimple ("Hello, I am the Love Exchanger!.\r\n#L0# #b#bI would like to trade my #b#v4031367##k for 100 Megas!#k.#k #l\r\n#L1##bI would like to trade my #b#v4031369##k for 15 White Scrolls!#k  #l\r\n#L2##bI would like to trade my #b#v4031370##k for a 1000 attack stormcaster glove!. #l\r\n#L3##bI would like to trade my #b#v4031371##k for a 5000 attack genesis bandana!#k #l\r\n#L4##bI would like to trade my #b#v4031372##k for GM Suit Top!#k  \r\n#L5##bI would like to trade my #b#v4031368##k for GM Hat!#k ");
}

function action(mode, type, selection) {
cm.dispose();
    if (selection == 0) {

 if (cm.haveItem(4031367, 1)) {
                      cm.gainItem(4031367,-1);
                      cm.gainItem(5072000, 100);
                      cm.sendOk("Well done, here are your megas.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

 
        } else if (selection == 1) {


                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(4031369,-1);
                    cm.gainItem(2340000, 15);
                      cm.sendOk("Well done, here are your 15 white scrolls.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        } else if (selection == 2) {

                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(1082223, 1);
                    cm.gainItem(4031370, -1);
                      cm.sendOk("Well done, here is your stormcasters!");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 3) {


                    if (cm.haveItem(4031369, 1)) {
               
                    cm.gainItem(1002553, 1);
                      cm.gainItem(4031369, -1);
                      cm.sendOk("Well done, Here is your #r bandana#k.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 4) {
 
                    if (cm.haveItem(4031369, 1)) {
               
                      cm.gainItem(4031369,-1);
                      cm.gainItem(1042003, 1);
                      cm.sendOk("Well done, Here is your GM Top.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

        } else if (selection == 5) {

                if(cm.haveItem(4031368)) {
                    cm.gainItem(4000313, 1);
                    cm.gainItem(4031368, -1);
                      cm.sendOk("Well done!, Here is your #rGM Hat#k");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        cm.dispose();
        } 


 
}

Try this.

That is from gold leaves into other items right?
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Re: Creating a Love Event System

Post by Extreme on Sun Feb 08, 2009 4:00 pm

Yeah, it exchanges gold leaves for other items.
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Re: Creating a Love Event System

Post by Blank on Sun Feb 08, 2009 7:14 pm

Lols. If this works, I'll play again <3
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Re: Creating a Love Event System

Post by Extreme on Sun Feb 08, 2009 7:16 pm

Nub D:
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Re: Creating a Love Event System

Post by Blank on Sun Feb 08, 2009 7:23 pm

Extreme wrote:Nub D:

thx Very Happy
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Re: Creating a Love Event System

Post by Extreme on Sun Feb 08, 2009 7:27 pm

Anytime.
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Re: Creating a Love Event System

Post by Blank on Sun Feb 08, 2009 7:42 pm

Extreme wrote:Anytime.

No 1 word posts pliz. :[

This is still a forum where we need to stay on topic :]
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Re: Creating a Love Event System

Post by Extreme on Sun Feb 08, 2009 7:58 pm

Indeed, master!
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Re: Creating a Love Event System

Post by Blank on Sun Feb 08, 2009 8:23 pm

Its good that u know... o--o"...
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Re: Creating a Love Event System

Post by [Alex] on Sun Feb 08, 2009 9:44 pm

Whoa Shocked

Omg your so pro at this.

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Re: Creating a Love Event System

Post by Extreme on Sun Feb 08, 2009 11:34 pm

Dinosaurs are kewl.
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Re: Creating a Love Event System

Post by Blank on Mon Feb 09, 2009 2:03 pm

[Alex] wrote:Whoa Shocked

Omg your so pro at this.

Meh? xO
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Re: Creating a Love Event System

Post by Jake1234 on Mon Feb 09, 2009 2:38 pm

Can't wait! Ohhh emmi geez (= Idea
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Re: Creating a Love Event System

Post by Tyler on Mon Feb 09, 2009 5:27 pm

yo so this like a wedding or sumfin
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Re: Creating a Love Event System

Post by Blank on Mon Feb 09, 2009 5:46 pm

Uh... Nope.
Instead of using golden leaves/chicken feet, we're using proof of loves (hearts)
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Re: Creating a Love Event System

Post by -Serenity- on Tue Feb 10, 2009 4:14 pm

Extremely nice. -Has to use this- && YOU SPAMMERS R CHEATING! NO ONE WORD-TEN WORD POSTS! && I changed the rank names f3

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Re: Creating a Love Event System

Post by Blank on Tue Feb 10, 2009 7:02 pm

-Serenity- wrote:Extremely nice. -Has to use this- && YOU SPAMMERS R CHEATING! NO ONE WORD-TEN WORD POSTS! && I changed the rank names f3

Im Not Cheating. :[
I got mine fair and square <3
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Re: Creating a Love Event System

Post by Kennay on Wed Feb 11, 2009 8:44 am

Lmao Blank respods to like every posts
like every second D:

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Re: Creating a Love Event System

Post by Blank on Wed Feb 11, 2009 4:07 pm

Lols. I don't post as much anymore Smile

No1 to compete against
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Re: Creating a Love Event System

Post by EeveE on Fri Feb 13, 2009 3:12 pm

lol Good luck with the new trading system!
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Lol Re Code thingy O.O

Post by EeveE on Fri Feb 13, 2009 3:14 pm

-Serenity- wrote:
Extreme wrote:
Code:
/* Made by Extreme of ToastyMS.
 */

var wui = 0;

function start() {
    cm.sendSimple ("Hello, I am the Love Exchanger!.\r\n#L0# #b#bI would like to trade my #b#v4031367##k for 100 Megas!#k.#k #l\r\n#L1##bI would like to trade my #b#v4031369##k for 15 White Scrolls!#k  #l\r\n#L2##bI would like to trade my #b#v4031370##k for a 1000 attack stormcaster glove!. #l\r\n#L3##bI would like to trade my #b#v4031371##k for a 5000 attack genesis bandana!#k #l\r\n#L4##bI would like to trade my #b#v4031372##k for GM Suit Top!#k  \r\n#L5##bI would like to trade my #b#v4031368##k for GM Hat!#k ");
}

function action(mode, type, selection) {
cm.dispose();
    if (selection == 0) {

 if (cm.haveItem(4031367, 1)) {
                      cm.gainItem(4031367,-1);
                      cm.gainItem(5072000, 100);
                      cm.sendOk("Well done, here are your megas.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

 
        } else if (selection == 1) {


                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(4031369,-1);
                    cm.gainItem(2340000, 15);
                      cm.sendOk("Well done, here are your 15 white scrolls.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        } else if (selection == 2) {

                    if (cm.haveItem(4031369, 1)) {
                    cm.gainItem(1082223, 1);
                    cm.gainItem(4031370, -1);
                      cm.sendOk("Well done, here is your stormcasters!");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 3) {


                    if (cm.haveItem(4031369, 1)) {
               
                    cm.gainItem(1002553, 1);
                      cm.gainItem(4031369, -1);
                      cm.sendOk("Well done, Here is your #r bandana#k.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }



        } else if (selection == 4) {
 
                    if (cm.haveItem(4031369, 1)) {
               
                      cm.gainItem(4031369,-1);
                      cm.gainItem(1042003, 1);
                      cm.sendOk("Well done, Here is your GM Top.");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }

        } else if (selection == 5) {

                if(cm.haveItem(4031368)) {
                    cm.gainItem(4000313, 1);
                    cm.gainItem(4031368, -1);
                      cm.sendOk("Well done!, Here is your #rGM Hat#k");
                      cm.dispose();
            } else {
                cm.sendOk(" Sorry. You do not have enough required items. ");
                cm.dispose();
                }


        cm.dispose();
        } 


 
}

Try this.

That is from gold leaves into other items right?


Umm w8 a minute if its from to diffrent bases (Ex: Odin base, TItan Based) wont the coding be diffrent? i never really considerd that b4 xD
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Re: Creating a Love Event System

Post by Extreme on Fri Feb 13, 2009 4:23 pm

Barely anyone uses Titan.
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lol

Post by EeveE on Fri Feb 13, 2009 4:31 pm

Extreme wrote:Barely anyone uses Titan.

I know but it was just an example xD
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Re: Creating a Love Event System

Post by -Serenity- on Sat Feb 14, 2009 9:02 am

Lol.

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Re: Creating a Love Event System

Post by truethief999 on Tue Feb 17, 2009 5:55 pm

whats with all these weird o;are985g4liuafkafurwye65i8kq34h,kjfhz8cvwy4li,5k4qhafv8hncf54jk653345544h5kjkfngertiuagainitem8239426tjn24.kgvag356 }{}{}{}{}{}{} things? and what do proofs of heart look like
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Re: Creating a Love Event System

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